60 Projects

Browser Games

Interactive games showcasing web technologies for game development, including canvas rendering, physics engines, and real-time interactions.

📋 Overview

Game projects demonstrate:

  • Canvas Rendering - HTML5 Canvas API
  • Game Physics - Collision detection, gravity, movement
  • User Input - Keyboard, mouse, touch controls
  • Game Logic - State management, scoring, levels
  • Audio Systems - Sound effects, background music
  • Game Loops - Animation frames, delta time
  • Responsive Design - Mobile and desktop play

🎮 Projects List

25-27: Arcade Games

25 - Snake Game

Tech Stack: HTML5 Canvas, JavaScript, TypeScript

Classic snake game featuring:

  • Smooth movement controls
  • Food spawning system
  • Score tracking
  • Difficulty levels
  • High score persistence
  • Pause/resume functionality

Features:

  • Arrow key controls
  • Mobile touch support
  • Collision detection
  • Speed progression

26 - Tetris Clone

Tech Stack: React, Canvas API, TypeScript

Tetris-style puzzle game:

  • 7 tetromino shapes
  • Piece rotation
  • Line clearing
  • Level progression
  • Next piece preview
  • Hold piece mechanic
  • Ghost piece (landing preview)

Features:

  • Keyboard controls
  • Touch gestures
  • Score system
  • Game over detection

27 - Breakout

Tech Stack: Vanilla JavaScript, Canvas

Brick-breaking game:

  • Paddle control
  • Ball physics
  • Brick destruction
  • Power-ups
  • Multi-ball mode
  • Score multiplier
  • Multiple levels

Features:

  • Mouse/touch control
  • Particle effects
  • Sound effects
  • Progressive difficulty

28-30: Puzzle Games

28 - Sudoku

Tech Stack: React, TypeScript

Logic puzzle game:

  • 9x9 grid generation
  • Difficulty levels
  • Validation system
  • Note-taking mode
  • Hint system
  • Timer
  • Solution checker

Features:

  • Random puzzle generation
  • Mistake counter
  • Auto-fill candidates
  • Undo/redo
  • Save progress

29 - Memory Match

Tech Stack: Vue.js, CSS Grid

Card matching game:

  • Grid of face-down cards
  • Flip animation
  • Match detection
  • Move counter
  • Timer
  • Multiple themes
  • Level progression

Features:

  • Card pair matching
  • Memory training
  • Increasing difficulty
  • Score tracking

30 - 2048 Clone

Tech Stack: React, TypeScript

Number merging puzzle:

  • 4x4 grid
  • Swipe controls
  • Tile merging logic
  • Score tracking
  • High score save
  • Undo function
  • Animations

Features:

  • Keyboard and touch
  • Smooth animations
  • Win/lose conditions
  • Continue option

31-33: Action & Strategy

31 - Space Shooter

Tech Stack: HTML5 Canvas, JavaScript

Arcade space shooter:

  • Player spaceship
  • Enemy waves
  • Projectile system
  • Power-ups
  • Boss battles
  • Score system
  • Multiple weapons

Features:

  • WASD/Arrow movement
  • Mouse aiming
  • Auto-fire option
  • Collision detection
  • Particle effects

32 - Tower Defense

Tech Stack: React, Canvas API

Strategy defense game:

  • Tower placement
  • Enemy pathfinding
  • Wave system
  • Tower upgrades
  • Resource management
  • Multiple tower types
  • Special abilities

Features:

  • Strategic placement
  • Resource economy
  • Level progression
  • Score tracking

33 - Chess Game

Tech Stack: React, TypeScript, Chess.js

Classic board game:

  • Full chess rules
  • Move validation
  • Check/checkmate detection
  • AI opponent
  • Two-player mode
  • Move history
  • Timer option

Features:

  • Legal move highlighting
  • Castling, en passant
  • Pawn promotion
  • Undo moves
  • Game review

34: Casual Games

34 - Clicker/Idle Game

Tech Stack: React, TypeScript

Incremental game:

  • Click mechanics
  • Upgrades system
  • Auto-clickers
  • Prestige system
  • Achievements
  • Save/load game
  • Offline progress

Features:

  • Resource accumulation
  • Unlockables
  • Stat tracking
  • Infinite progression

🎨 Game Development Concepts

Core Game Loop

function gameLoop() {
  update()      // Update game state
  draw()        // Render frame
  requestAnimationFrame(gameLoop)
}

State Management

  • Game States - Menu, playing, paused, game over
  • Entity State - Position, velocity, health
  • Progress State - Level, score, unlocks
  • Settings - Audio, controls, difficulty

Input Handling

  • Keyboard - Arrow keys, WASD, spacebar
  • Mouse - Click, drag, hover
  • Touch - Tap, swipe, pinch
  • Gamepad - Controller support

🛠️ Technical Features

Canvas Rendering

  • Drawing Shapes - Rectangles, circles, lines
  • Images - Sprites, backgrounds
  • Text - Score, UI elements
  • Transformations - Rotate, scale, translate
  • Clipping - Mask regions
  • Compositing - Blend modes

Physics Systems

  • Movement - Velocity, acceleration
  • Gravity - Falling objects
  • Collision - AABB, circle collision
  • Bouncing - Angle reflection
  • Friction - Slow down over time

Audio Management

  • Sound Effects - Click, explosion, success
  • Background Music - Looping tracks
  • Volume Control - Mute, adjust levels
  • Audio Formats - MP3, OGG, WAV

Performance Optimization

  • Request Animation Frame - Smooth 60fps
  • Delta Time - Frame-independent movement
  • Object Pooling - Reuse entities
  • Canvas Caching - Pre-render static elements
  • Lazy Loading - Load assets on demand

🎯 Game Design Patterns

Entity-Component-System (ECS)

  • Entities - Game objects
  • Components - Data (position, sprite)
  • Systems - Logic (movement, rendering)

State Machine

  • States - Idle, running, jumping
  • Transitions - State change conditions
  • Actions - State-specific behavior

Observer Pattern

  • Events - Game events system
  • Listeners - Subscribe to events
  • Dispatch - Trigger events

📊 Tech Stack Summary

TechnologyUsageProjects
HTML5 CanvasRendering8 projects
JavaScriptGame Logic10 projects
TypeScriptType Safety6 projects
ReactUI/Game Layer5 projects
Vue.jsAlternative UI2 projects

🎵 Game Assets

Graphics

  • Sprites - Character animations
  • Backgrounds - Level backgrounds
  • UI Elements - Buttons, panels
  • Icons - Power-ups, items

Audio

  • Sound Effects - Short, impactful sounds
  • Music - Background tracks
  • Voice - Character dialogue
  • Ambient - Environmental sounds

Formats

  • Images - PNG, SVG, WebP
  • Audio - MP3, OGG, WAV
  • Fonts - TTF, WOFF, WOFF2

📚 What You'll Learn

Building these games teaches you:

  • Game Loops - Core game architecture
  • Canvas API - 2D rendering
  • Event Handling - User input
  • Collision Detection - Physics basics
  • State Management - Game state
  • Performance - Optimization techniques
  • Game Design - Fun mechanics
  • UI/UX - Game interfaces

🔧 Setup & Run

# Clone any game project
git clone [repository-url]

# Install dependencies
npm install

# Start development server
npm run dev

# Build for production
npm run build

# Preview production build
npm run preview

🚀 Deployment

Games can be deployed as:

  • Static Sites - Netlify, Vercel, Cloudflare Pages
  • Progressive Web Apps - Installable games
  • Mobile Apps - Capacitor, Cordova wrappers

See Deployment Guide for details.

🎮 Platform Considerations

Desktop

  • Keyboard controls
  • Mouse precision
  • Larger screens
  • More processing power

Mobile

  • Touch gestures
  • Responsive design
  • Performance optimization
  • Battery considerations
  • Portrait/landscape modes

🌟 Advanced Features

Multiplayer

  • WebSockets for real-time
  • Server authority
  • Lag compensation
  • Synchronization

Save Systems

  • Local storage
  • Cloud saves
  • Progress tracking
  • Achievement sync

Monetization

  • In-app purchases
  • Ads integration
  • Premium unlocks
  • Donation system

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